Staging Environment: Content and features may be unstable or change without notice.
Advisory details: gitlab / conan/godot-cpp/CVE-2021-26826
Advisory ID gitlab/conan/godot-cpp/CVE-2021-26826
Aliases CVE-2021-26826
Summary Out-of-bounds Write A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading `.TGA` image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Status Published
Exploitability 0.5
Weighted Severity 0.0
Risk
Affected and Fixed Packages Package Details
Introduced and Fixed Package Commit Patches Package Commit Patches Details
Weaknesses (3)
Reference id Reference type URL
CVE-2021-26826 https://nvd.nist.gov/vuln/detail/CVE-2021-26826
No exploits are available.

No EPSS data available for this advisory.

Patch URL
There are no known patches.
Vector: AV:N/AC:M/Au:N/C:P/I:P/A:P Found at https://gitlab.com/gitlab-org/advisories-community/-/blob/main/conan/godot-cpp/CVE-2021-26826.yml
Exploitability (E) Access Vector (AV) Access Complexity (AC) Authentication (Au) Confidentiality Impact (C) Integrity Impact (I) Availability Impact (A)

high

functional

unproven

proof_of_concept

not_defined

local

adjacent_network

network

high

medium

low

multiple

single

none

none

partial

complete

none

partial

complete

none

partial

complete

Vector: CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H Found at https://gitlab.com/gitlab-org/advisories-community/-/blob/main/conan/godot-cpp/CVE-2021-26826.yml
Attack Vector (AV) Attack Complexity (AC) Privileges Required (PR) User Interaction (UI) Scope (S) Confidentiality Impact (C) Integrity Impact (I) Availability Impact (A)

network

adjacent_network

local

physical

low

high

none

low

high

none

required

unchanged

changed

high

low

none

high

low

none

high

low

none

There are no SSVC decisions available.