A buffer overflow occurs when drawing and validating elements with the ANGLE graphics library, used for WebGL content. This is due to an incorrect value being passed within the library during checks and results in a potentially exploitable crash.
Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
description
The product copies an input buffer to an output buffer without verifying that the size of the input buffer is less than the size of the output buffer, leading to a buffer overflow.